Close Quarter Weapons
Introduction
Oh fan-fucking-tastic, I've been voluntold to do the entries for all of our
close quarter weaponry. "Oh it has to be all inclusive, you're the
armory master after all." the bitch, they're gonna find a desiccated
husk here by the time this is finished.
NowI get to put together all the fucking stats and shit for our
cutlery collection, and the blunt instruments too. Oh there's shields too?
Those all count as weapons?
Fucking end me.
There's about six categories our close quarter weapons occupy:
· Swords: Literally swords, long bladed weapons and the like.
· Bludgeons: Maces, war clubs, stuff that you’ll wish was instantly lethal.
· Hammers: Fuck knows why these aren’t classed as bludgeons but okay.
· Axes: Swords but not swords.
· Knives and Daggers: Swords but smaller.
· Polearms: Swords but on a long stick.
· Shields: It’s a huge slab of shit with a handle, so uh… shit yeah it can be a weapon.
After the Gargoth War everyone had way more experience with close combat than they’d ever wanted, so it made sense to incorporate that into our training anyway. I mean shit my Assault Vanguards are trained to close in as fast as possible, just so they can get in close combat range and really tear it up. We have entire squadrons that are dedicated to being dropped right in the middle of an enemy position because the opposing force universally never prepares for that situation.
A lot of militaries train to hold an enemy off from a distance, but the moment you close that distance they’re at a crippling disadvantage. We know that because that’s the same shit that happened in the Gargoth War yet nobody else seems to have bothered reading a history book for the past decade.
We looked at that and asked ourselves, “What if we made their disadvantage even worse?”
- FrW Nahli Lok-Riveria
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